Monday, 7 March 2011

Frank update

I have been working on Frank's body and it is now unwrapped. I put the Jacket into mudbox to give a quick test of the normal maps and here are the results.


I plan to do the rest of the suit soon. I think this test was ok, but I want better results so I will be tinkering with it.

Let me know what you think please guys?

cx

Sunday, 6 March 2011

Fetching jacket

I have been unwrapping Frank today. I decided that I like the overall shape that I have at the moment, so I'm going to unwrap him and hive him a test in mudbox for the normals on the clothing.

Here he is in his fetching checkered jacket


I can't wait to get Frank up and running. It will be cool to see him come to life.

As usual, let me know what you think please guys.

cx

Frank update

Hi guys.
I have been working on Frank today and I am quite happy with the results.

Here is what I had earlier today.

I then worked into what I already had, using reference all along, and this is what I have now.
Please ignore the feet, hands and head. They are just placeholders for my own reference.

The model is currently in 3 parts. Legs, Jacket and shirt/tie(a.k.a. chest)

I am actually having great fun making this model which I think is impotrant. Because I am relaxed, I think I am getting better results.
I need to add some more things but I think I will take the model into mudbox for a quick normal map test and see how it goes.

Let me know what you think please guys,

cx

Thursday, 3 March 2011

list update

Figured I'd give an update on my progrss list.

I'm kind of worried about the workload but I've got to try.

Test particle systems
Test fog
Optimise noodle shop
Unwrap noodle shop
Make diffuse for noodle shop
Make specular for noodle shop
Make normal map for noodle shop
Optimise shop
Unwrap shop
Make diffuse for shop
Make specular for shop
Make normal map for shop
Optimise arcade
Unwrap arcade
Make diffuse for arcade
Make specular for arcade
Make normal map for arcade
Optimise Koma 
Unwrap Koma
Make diffuse for Koma
Make specular forKoma
Make normal map for Koma
Optimise phone booth
Unwrap phone booth
Make diffuse for phone booth
Make specular for phone booth
Make normal map for phone booth
Optimise bar
Unwrap bar
Make diffuse for bar
Make specular for bar
Make normal map for bar
Optimise trash site
Unwrap trash site
Make diffuse for trash site
Make specular for trash site
Make normal map for trash site
Optimise hotel
Unwrap hotel
Make diffuse for hotel
Make specular for hotel
Make normal map for hotel
Optimise club
Unwrap club
Make diffuse for club
Make specular for club
Make normal map for club
Optimise vending machine
Unwrap vending machine
Make diffuse for vending machine
Make specular for vending machine
Make normal map for vending machine
Make bin bags

Unwrap bin bags

Make diffuse for bin bags
Make specular for bin bags

Make normal map for bin bags
Make floor tiles

Unwrap floor tiles

Make diffuse for floor tiles
Make specular for floor tiles

Make normal map for floor tiles
Finish Frank's head
Unwrap Frank's head
Make diffuse for Frank's head
Make specular for Frank's head
Make normal for Frank's head
Finish Frank's body
Unwrap Frank's body
Make diffuse for Frank's body
Make specular for Frank's body
Make normal for Frank's body
Make low poly background
Unwrap low poly background
Make diffuse low poly background
Make Specular low poly background
Make normal low poly background
Finish sky dome.

decide on final shots
render a rough run through
Time dialogue
Record dialogue
Rig Frank
Skin Frank
Animate Frank
Render scene
Edit scene

I've also added some things to the bottom lol just to make life that much more fun lol

Please let me know if you have any advice that could help me ^_^

cx

Wednesday, 2 March 2011

prepare for updation!

Hey guys,
Here is an update on what I have so far.

Here is the noodle bar.
this is pretty much finished now

Here is what I have of Frank so far


let me know what you think please, and I would appreciate any help or critiques.
cx

Tuesday, 1 March 2011

noodles

Hello all.
I've finally got a texture on the noodle bar.
It's still just basic, as I'm yet to dirtify things ( not to an insane degree, but something realistic) then I will post again.


see you soon,
cx

Thursday, 24 February 2011

DONE!

Ladies and gentlemen my dissertation is officialy completed. I am going to hand it in within the next couple of hours. I'm just printing it out now.

I will put a copy online as soon as I have permission from an interviewee that it is ok to put it online.

I can finally start on the fun stuff now.
WOOO!!!

Saturday, 19 February 2011

colour!

Hi people,
I have finished unwrapping the assets parts of the noodle shop.

so I added some colours to the uvw sheet so that I could see waht each section is, and use them as masks in photoshop.
for now I'm very tired so I'm going to go to bed and continue at some point soon.
I'm in work all weekend but I will be working on this whenever I can.

Thanks guys.

c

P.S. The dissertation is going well :D

Tuesday, 15 February 2011

appologies

Hey all,
I'm sorry I've not posted for a while. I've been busy.
I have done a little bit of work on the scene by starting to optimise and add parts to my noodle shop. Here is what I have so far:


The parts that are in colour have been added. The part's in checker have been unwrapped.
I'm looking forward to finishing all of this off, but unfortunately at the moment I HAVE to focus on my dissertation.
I still have a chapter and a conclusion to write, and I need to revise my introduction and first chapter, so plenty to keep me busy (as usual).

I hope everyone is having fun with their projects, and I hope they all understand just how important a good mark on your dissertation is.

Catch you all later,

cx

Tuesday, 8 February 2011

Today was good

Hello all,
Today was a good day I think. I started off with having a chat with Stas about my project, and he said to make a list of what I need to do, so I have a better idea of how to spend my time.
We had already done something similar in pre-production, but now I have a much better idea of exactly what I need to do, so I set out and made the list.

Here is the list ( sorry it's so long):

Test particle systems
Test fog
Optimise noodle shop
Unwrap noodle shop
Make diffuse for noodle shop
Make specular for noodle shop
Make normal map for noodle shop
Optimise shop
Unwrap shop
Make diffuse for shop
Make specular for shop
Make normal map for shop
Optimise arcade
Unwrap arcade
Make diffuse for arcade
Make specular for arcade
Make normal map for arcade
Optimise Koma 
Unwrap Koma
Make diffuse for Koma
Make specular forKoma
Make normal map for Koma
Optimise phone booth
Unwrap phone booth
Make diffuse for phone booth
Make specular for phone booth
Make normal map for phone booth

Optimise bar
Unwrap bar
Make diffuse for bar
Make specular for bar
Make normal map for bar
Optimise trash site
Unwrap trash site
Make diffuse for trash site
Make specular for trash site
Make normal map for trash site
Optimise hotel
Unwrap hotel
Make diffuse for hotel
Make specular for hotel
Make normal map for hotel
Optimise club

Unwrap club

Make diffuse for club
Make specular for club
Make normal map for club
Optimise vending machine

Unwrap vending machine

Make diffuse for vending machine

Make specular for vending machine

Make normal map for vending machine
Make bin bags

Unwrap bin bags

Make diffuse for bin bags
Make specular for bin bags

Make normal map for bin bags
Make floor tiles

Unwrap floor tiles

Make diffuse for floor tiles
Make specular for floor tiles

Make normal map for floor tiles
Finish Frank's head
Unwrap Frank's head
Make diffuse for Frank's head
Make specular for Frank's head
Make normal for Frank's head
Finish Frank's body
Unwrap Frank's body
Make diffuse for Frank's body
Make specular for Frank's body
Make normal for Frank's body
Make low poly background
Unwrap low poly background
Make diffuse low poly background
Make Specular low poly background
Make normal low poly background
Finish sky dome.

There we go, not bad is it? lol



 Today I have already done the first 2 and I am going to plough on through it now.
Wish me luck, there's lots to do.

c

P.S. There's still a good chance of more things getting added note this list :s

Saturday, 29 January 2011

Frank time.

Now that the last ever project is officially upon us, I am working on Frank. Today I planned to spend all day working on him and hopefully getting a nice starting point finished, however I had my usual luck with hard drives and I had a problem with mine today. I had to do all sorts of things including a scan of my hard drive for bad sectors which took 4 hours!!
so now that I have fixed it and the ordeal is over, I have finally started on Frank's body.

I am using these blueprints to make the body and using reference for the detail.




I had already started on Frank's head and this is what I have so far with a rough normal map applied


So now I'm going to catch up with some work.

Catch you all later c

Sunday, 23 January 2011

think I'm done

Ok so after all of the events, I think I am finally done.
Here are tthe images that I will be handing in.








Can you let me know what you think please

cx

sleepy

Now that I think I have solved my max memory issue I managed to get some work done.

I spent about 7 hours of today trying to deal with errors and I was getting very irate about it but now that some work has actually been done, I am feeling a bit better.

Here is what I have got so far.



tomorrow I plan on adding the finishing touches to the textures and maybe doing some specular maps aswell.

gnite everyone

Saturday, 22 January 2011

is that hope I see?

I may have found a fix! (how long it lasts is another question though)

I ended up snooping around all of the max help files and came across one about bitmap proxy files so I followed the instructions and after two attempts it seems to have worked. hope it holds out.

Here is what I have so far.


Almost there now, I just hope that I can get it done in time for the hand in.
cx

3ds max

I currently hae 3ds Max.
I am struggling to get anything done because I keep hacing to close and reopen 3ds max because i keep getting memory issues, and now Max has taken to crashing but this time it crashed, and corrupted my save. No I have to work with a save from 2 days ago because, instead of incremental saves, it was saving over my current file.

I am not very happy at the moment, but the hand in is monday, so I have to just try my best to carry on.

If anyone knows any ways to fix Memory issues please let me know
x

Thursday, 20 January 2011

update

Well hand in is almost upon us, and Here is what I have so far.





I have to work this weekend, but when I'm not working I will be finishing this off.
Let me know what you think c

Thursday, 13 January 2011

GRR MAX!

I'm fairly angry right now because I was working and max decided that it doesnt have enough memory for me. I keep gettin stupid errors like this one :

MSG  0.3  error  011105: cannot start thread 12: Not enough storage is available to process this command.

This happens whenever I render or open the material editor.
Last time this happened was during the texturing module last year and that was ALOT of stress.
I remember that to help solve the problem I saved everything individually and then Xref'ed them into the scene so I tried that, and I'm still getting stupid results.

anyone know what to do?

btw Im up to here so far

Monday, 10 January 2011

mudboxing

today I have been working on the mubdox scene. I have done the trasure chest and the candle holder.









let me know what you think
c

Sunday, 9 January 2011

good news, at last.

OK so after realising just how much work I had to do, I managed to crack on yesterday un-interupted (after being in work of course :P) and I managed to get chapter 2 of my dissertation done.
I have e-mailed it off to Kate and am waiting for feedback so that I can alter it as required.
Today hopefully I will get a good portion of chapter 3 done, after I have decided what the chapter will be on, and I also plan on doing some work on Dean's scene and some work on my Kabukicho scene.

Hopefully my posts will be relatively positive from now on.

cx

Friday, 7 January 2011

thats not good.


Hi all, I hope you had a nice Christmas and new year.


Unfortunately I have been working all over Christmas and I haven't had much time off so I've not been able to do much.
I double checked today and realised that I have a week less then I thought I had to finish chapter two of my dissertation, so that's not good, because its due on the 20th, so I have 13 days to do it.

Plus, I can't remember when this scene is supposed to be done by. I think its the 27th but I am just working as hard as I can at the moment to keep at it and get it done as soon as possible. If it is due on the 27th then the dissertation will take centre stage, and then I can focus on the scene.

I was working on the treasure chest today and here is what I have so far.

 I tried to add some coins and jewels into the chest but it just didn't look right so I took the jewels out and kept the coins. Now I am happier with the results.






 This is what I have now.
 And this is how the scene looks at this point.

I have made up a to do list for this scene and there is quite a bit but I did manage to cross three things off it today so I think that is a good result.

Let me know what people think please?

Thanks guys, Chris x