today I decided to give Frank the day off and work on my scene buildings, so I worked on a normal and specular map for my noodle bar. This took a little longer than expected because I haven't made a normal map by hand for a while, since for the duration of the last project we used mudbox to create them.
Here is a quick render of what I have so far.
Before |
After |
After more tinkery |
I also did some test render whilst I was playing with the normals to see what kind of effect I was getting.
As usual, let me know what you think please guys.
cx
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