Tuesday, 27 September 2011

wall again

Hi everyone,
I have decided to try another way of creating the lower res mesh of the wall, but creating a rough version of the stones over the original ones, rather than manipulating one big block over the top.
I think that this technique is working better, but it is taking a while.

This is the medium res mesh from mudbox

This is the lower res mesh I am building around it that I will be adding the normal information to


I haven't just been doing this though. I have also been updating some of the medieval assets that I created and I will show them to you when they are finished.
I can't wait to get this wall section modelled because I really want to start texturing it.

Let me know what you think please guys,

cx

No comments: