I have decided to try another way of creating the lower res mesh of the wall, but creating a rough version of the stones over the original ones, rather than manipulating one big block over the top.
I think that this technique is working better, but it is taking a while.
This is the medium res mesh from mudbox |
This is the lower res mesh I am building around it that I will be adding the normal information to |
I haven't just been doing this though. I have also been updating some of the medieval assets that I created and I will show them to you when they are finished.
I can't wait to get this wall section modelled because I really want to start texturing it.
Let me know what you think please guys,
cx
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