Wednesday, 16 March 2011

textured pants

I fiddled with mudbox today and I've put a basic texture on it to match the jacket.

I wanted to use xnormal to extract the ambient occlusion and normal map, as it gives better results, but the machine that I'm on hasnt got it, so I will do that when I am at home.
Here is what I have done today.



Let me know what you think please guys
cx

pants!

Just a quick one, here is a picture of the trousers so far.

I only have the Front so far, so now I will work on the sides and the back. Oh by the way, I know that there isnt a belt buckle, but that will be a seperate asset, as will the buttons on the jacket.

Let me know what you think please guys.
cx

Tuesday, 15 March 2011

Jacket

Hey all,
I've been working on Frank's jacket today.
I added the smaller detail, such as seams etc in mudbox, and I have worked the fabric into the normal map so now we have a more realistic result.

Here is the progression of today.
Working in the detail in mudbox
New normal map with shading added
I reduced the amount of shading used
I added a normal overlay of the fabric but it's too strong
I lowered the strength of the weave and this is the final result

I am really happy with how this turned out and I am hoping to get the pants and shirt to a similar standard.

Let me know what you think please people.
cx

Noodle update

Hey all,
just a quick update abotu the noodle shop. I worked on the diffuse, specular and normal for my stools on the noodle bar and here is what I have.
I'm going to stop working on this for now and get Frank done, then I will get everything else to this level. I want to make sure that I've got everything at an acceptable level and then I can go back and add more detail etc should the need arise.

Let me know what you think please all,

cx

Monday, 14 March 2011

Frank who?

Hey all,
today I decided to give Frank the day off and work on my scene buildings, so I worked on a normal and specular map for my noodle bar. This took a little longer than expected because I haven't made a normal map by hand for a while, since for the duration of the last project we used mudbox to create them.

Here is a quick render of what I have so far.
Before
After
After more tinkery

I also did some test render whilst I was playing with the normals to see what kind of effect I was getting.
As usual, let me know what you think please guys.
cx

Saturday, 12 March 2011

Quick update

Hi guys.
I didn't get a chance to do too much yesterday as I spent most of the day freaking out about the HUGE earthquake and tsunami in Japan. Spent most of the time checking that everyone I know over there are ok, and so far so good.
I did a couple of tests with x normal to see what gave the better results for normals and ambient occlusion, mudbox, or x normal, and here are the results.
MudBox Ambient occlusion
XNormal Ambient occlusion
MudBox Normal
XNormal Normal
I think that the Xnormal results are better, and more natural but I think that it really depends on the subject that you are working on.

I did a quick diffuse map which turned out like this
I didn't really like the colour, so I have re done it like this
I think that this colour looks a little more natural and worn.

There is still a lot of work to do, but I am enjoying it, but also looking forward to seeing the final results.

Let me know what you guys think please.

Cx

P.S. My thought are with all the people of Japan who are suffering. Please take a moment to think of them.

Thursday, 10 March 2011

back in the mud

Hi guys. After speaking to Dean and realising that the last jacket attempt was rather rubbish, I re-started it. Hopefully this is a bit better now.
Here is what I have so far.
I think im going to try a quick ao pass and give it a quick diffuse to see how it looks.
Let me know what you think please guys.
cx

Monday, 7 March 2011

Frank update

I have been working on Frank's body and it is now unwrapped. I put the Jacket into mudbox to give a quick test of the normal maps and here are the results.


I plan to do the rest of the suit soon. I think this test was ok, but I want better results so I will be tinkering with it.

Let me know what you think please guys?

cx

Sunday, 6 March 2011

Fetching jacket

I have been unwrapping Frank today. I decided that I like the overall shape that I have at the moment, so I'm going to unwrap him and hive him a test in mudbox for the normals on the clothing.

Here he is in his fetching checkered jacket


I can't wait to get Frank up and running. It will be cool to see him come to life.

As usual, let me know what you think please guys.

cx

Frank update

Hi guys.
I have been working on Frank today and I am quite happy with the results.

Here is what I had earlier today.

I then worked into what I already had, using reference all along, and this is what I have now.
Please ignore the feet, hands and head. They are just placeholders for my own reference.

The model is currently in 3 parts. Legs, Jacket and shirt/tie(a.k.a. chest)

I am actually having great fun making this model which I think is impotrant. Because I am relaxed, I think I am getting better results.
I need to add some more things but I think I will take the model into mudbox for a quick normal map test and see how it goes.

Let me know what you think please guys,

cx

Thursday, 3 March 2011

list update

Figured I'd give an update on my progrss list.

I'm kind of worried about the workload but I've got to try.

Test particle systems
Test fog
Optimise noodle shop
Unwrap noodle shop
Make diffuse for noodle shop
Make specular for noodle shop
Make normal map for noodle shop
Optimise shop
Unwrap shop
Make diffuse for shop
Make specular for shop
Make normal map for shop
Optimise arcade
Unwrap arcade
Make diffuse for arcade
Make specular for arcade
Make normal map for arcade
Optimise Koma 
Unwrap Koma
Make diffuse for Koma
Make specular forKoma
Make normal map for Koma
Optimise phone booth
Unwrap phone booth
Make diffuse for phone booth
Make specular for phone booth
Make normal map for phone booth
Optimise bar
Unwrap bar
Make diffuse for bar
Make specular for bar
Make normal map for bar
Optimise trash site
Unwrap trash site
Make diffuse for trash site
Make specular for trash site
Make normal map for trash site
Optimise hotel
Unwrap hotel
Make diffuse for hotel
Make specular for hotel
Make normal map for hotel
Optimise club
Unwrap club
Make diffuse for club
Make specular for club
Make normal map for club
Optimise vending machine
Unwrap vending machine
Make diffuse for vending machine
Make specular for vending machine
Make normal map for vending machine
Make bin bags

Unwrap bin bags

Make diffuse for bin bags
Make specular for bin bags

Make normal map for bin bags
Make floor tiles

Unwrap floor tiles

Make diffuse for floor tiles
Make specular for floor tiles

Make normal map for floor tiles
Finish Frank's head
Unwrap Frank's head
Make diffuse for Frank's head
Make specular for Frank's head
Make normal for Frank's head
Finish Frank's body
Unwrap Frank's body
Make diffuse for Frank's body
Make specular for Frank's body
Make normal for Frank's body
Make low poly background
Unwrap low poly background
Make diffuse low poly background
Make Specular low poly background
Make normal low poly background
Finish sky dome.

decide on final shots
render a rough run through
Time dialogue
Record dialogue
Rig Frank
Skin Frank
Animate Frank
Render scene
Edit scene

I've also added some things to the bottom lol just to make life that much more fun lol

Please let me know if you have any advice that could help me ^_^

cx

Wednesday, 2 March 2011

prepare for updation!

Hey guys,
Here is an update on what I have so far.

Here is the noodle bar.
this is pretty much finished now

Here is what I have of Frank so far


let me know what you think please, and I would appreciate any help or critiques.
cx

Tuesday, 1 March 2011

noodles

Hello all.
I've finally got a texture on the noodle bar.
It's still just basic, as I'm yet to dirtify things ( not to an insane degree, but something realistic) then I will post again.


see you soon,
cx

Thursday, 24 February 2011

DONE!

Ladies and gentlemen my dissertation is officialy completed. I am going to hand it in within the next couple of hours. I'm just printing it out now.

I will put a copy online as soon as I have permission from an interviewee that it is ok to put it online.

I can finally start on the fun stuff now.
WOOO!!!

Saturday, 19 February 2011

colour!

Hi people,
I have finished unwrapping the assets parts of the noodle shop.

so I added some colours to the uvw sheet so that I could see waht each section is, and use them as masks in photoshop.
for now I'm very tired so I'm going to go to bed and continue at some point soon.
I'm in work all weekend but I will be working on this whenever I can.

Thanks guys.

c

P.S. The dissertation is going well :D

Tuesday, 15 February 2011

appologies

Hey all,
I'm sorry I've not posted for a while. I've been busy.
I have done a little bit of work on the scene by starting to optimise and add parts to my noodle shop. Here is what I have so far:


The parts that are in colour have been added. The part's in checker have been unwrapped.
I'm looking forward to finishing all of this off, but unfortunately at the moment I HAVE to focus on my dissertation.
I still have a chapter and a conclusion to write, and I need to revise my introduction and first chapter, so plenty to keep me busy (as usual).

I hope everyone is having fun with their projects, and I hope they all understand just how important a good mark on your dissertation is.

Catch you all later,

cx

Tuesday, 8 February 2011

Today was good

Hello all,
Today was a good day I think. I started off with having a chat with Stas about my project, and he said to make a list of what I need to do, so I have a better idea of how to spend my time.
We had already done something similar in pre-production, but now I have a much better idea of exactly what I need to do, so I set out and made the list.

Here is the list ( sorry it's so long):

Test particle systems
Test fog
Optimise noodle shop
Unwrap noodle shop
Make diffuse for noodle shop
Make specular for noodle shop
Make normal map for noodle shop
Optimise shop
Unwrap shop
Make diffuse for shop
Make specular for shop
Make normal map for shop
Optimise arcade
Unwrap arcade
Make diffuse for arcade
Make specular for arcade
Make normal map for arcade
Optimise Koma 
Unwrap Koma
Make diffuse for Koma
Make specular forKoma
Make normal map for Koma
Optimise phone booth
Unwrap phone booth
Make diffuse for phone booth
Make specular for phone booth
Make normal map for phone booth

Optimise bar
Unwrap bar
Make diffuse for bar
Make specular for bar
Make normal map for bar
Optimise trash site
Unwrap trash site
Make diffuse for trash site
Make specular for trash site
Make normal map for trash site
Optimise hotel
Unwrap hotel
Make diffuse for hotel
Make specular for hotel
Make normal map for hotel
Optimise club

Unwrap club

Make diffuse for club
Make specular for club
Make normal map for club
Optimise vending machine

Unwrap vending machine

Make diffuse for vending machine

Make specular for vending machine

Make normal map for vending machine
Make bin bags

Unwrap bin bags

Make diffuse for bin bags
Make specular for bin bags

Make normal map for bin bags
Make floor tiles

Unwrap floor tiles

Make diffuse for floor tiles
Make specular for floor tiles

Make normal map for floor tiles
Finish Frank's head
Unwrap Frank's head
Make diffuse for Frank's head
Make specular for Frank's head
Make normal for Frank's head
Finish Frank's body
Unwrap Frank's body
Make diffuse for Frank's body
Make specular for Frank's body
Make normal for Frank's body
Make low poly background
Unwrap low poly background
Make diffuse low poly background
Make Specular low poly background
Make normal low poly background
Finish sky dome.

There we go, not bad is it? lol



 Today I have already done the first 2 and I am going to plough on through it now.
Wish me luck, there's lots to do.

c

P.S. There's still a good chance of more things getting added note this list :s