Thursday 3 March 2011

list update

Figured I'd give an update on my progrss list.

I'm kind of worried about the workload but I've got to try.

Test particle systems
Test fog
Optimise noodle shop
Unwrap noodle shop
Make diffuse for noodle shop
Make specular for noodle shop
Make normal map for noodle shop
Optimise shop
Unwrap shop
Make diffuse for shop
Make specular for shop
Make normal map for shop
Optimise arcade
Unwrap arcade
Make diffuse for arcade
Make specular for arcade
Make normal map for arcade
Optimise Koma 
Unwrap Koma
Make diffuse for Koma
Make specular forKoma
Make normal map for Koma
Optimise phone booth
Unwrap phone booth
Make diffuse for phone booth
Make specular for phone booth
Make normal map for phone booth
Optimise bar
Unwrap bar
Make diffuse for bar
Make specular for bar
Make normal map for bar
Optimise trash site
Unwrap trash site
Make diffuse for trash site
Make specular for trash site
Make normal map for trash site
Optimise hotel
Unwrap hotel
Make diffuse for hotel
Make specular for hotel
Make normal map for hotel
Optimise club
Unwrap club
Make diffuse for club
Make specular for club
Make normal map for club
Optimise vending machine
Unwrap vending machine
Make diffuse for vending machine
Make specular for vending machine
Make normal map for vending machine
Make bin bags

Unwrap bin bags

Make diffuse for bin bags
Make specular for bin bags

Make normal map for bin bags
Make floor tiles

Unwrap floor tiles

Make diffuse for floor tiles
Make specular for floor tiles

Make normal map for floor tiles
Finish Frank's head
Unwrap Frank's head
Make diffuse for Frank's head
Make specular for Frank's head
Make normal for Frank's head
Finish Frank's body
Unwrap Frank's body
Make diffuse for Frank's body
Make specular for Frank's body
Make normal for Frank's body
Make low poly background
Unwrap low poly background
Make diffuse low poly background
Make Specular low poly background
Make normal low poly background
Finish sky dome.

decide on final shots
render a rough run through
Time dialogue
Record dialogue
Rig Frank
Skin Frank
Animate Frank
Render scene
Edit scene

I've also added some things to the bottom lol just to make life that much more fun lol

Please let me know if you have any advice that could help me ^_^

cx

1 comment:

stocko2k said...

start looking into areas you can use repeatable meshes and textures, it will save you a smidge of time and the low poly background you can use 1 2048 texture with 5-6 building fronts on it and just unwrap 2-3 boxes to them and duplicate them around