Monday, 17 October 2011

portfolio update

Hi guys,
I have finished this wave of updating my portfolio for now and here are some of the new images,

As you know, I really appreciate feedback, so if anyone has any, then please do tell.

Thanks guys

Cx
P.S. If you want to see the rest of my portfolio, you can find it at http://robochrish.carbonmade.com


Another portfolio update

Hi guys,
Just another quick update, because as you will see in the post time for this, its now 03:20 ish am!

I have been working on some more of my portfolio pieces and here is what I have so far.

Ignore the cross beam at the back of the bottom picture. I think I might get rid of that.
Anyway, what do you guys think?
I'm off to bed now.
g'night all!
cx

Saturday, 15 October 2011

Portfolio update

Hey guys,
Just a quick one again. I am currently re-creating my portfolio pictures so that they are of a higher standard, and I am uploading whatever I have done to it.
Here is what I am currently working on, the stocks,
What do you think so far?
I still need to do normals etc, but next I am going to re-create the Judas cradle behind it.

thanks guys,

Cx

Saturday, 8 October 2011

Painting

Hi guys.
I decided to go ahead and paint the wall in mudbox because I wanted some sort of close to finished result to see how it will all come together eventually.
Here is what I have so far;

I think that doing this has taught me a lot and I am now considering how I'm going to do the rest of the scene.
Let me know what you guys think please,

Thanks
C x

Wednesday, 28 September 2011

Quick update

Hi guys,
Just a quick one, I have just spent a little while adding some more detail to the lower res wall.
It seems to be taking a while, but I am not going slowly, it's just a slow process. Does anyone know of a quicker way of doing this?

Thanks guys

cx

Tuesday, 27 September 2011

wall again

Hi everyone,
I have decided to try another way of creating the lower res mesh of the wall, but creating a rough version of the stones over the original ones, rather than manipulating one big block over the top.
I think that this technique is working better, but it is taking a while.

This is the medium res mesh from mudbox

This is the lower res mesh I am building around it that I will be adding the normal information to


I haven't just been doing this though. I have also been updating some of the medieval assets that I created and I will show them to you when they are finished.
I can't wait to get this wall section modelled because I really want to start texturing it.

Let me know what you think please guys,

cx

Sunday, 25 September 2011

small detail

Hi guys,
Just a quick one.
I have now added the smaller detail to the rocks, so now I'm going to sort out the lower res mesh and apply the higher res normals to it.

Let me know what you guys think please,
cx

P.S. I just realised that my last post was my 200th!
WOO, 200 milestone! Let's make it to 300 hey guys? ^_^

Wall time

Hi Guys,
I realised yesterday that I hadn't used mudbox for a while, so I decided that I would use it a lot more, since it is a fairly important part of next gen game props. Usually if I wanted to create something in mudbox, I would create a low poly mesh in maya or max, export it into mudbox, then up-res it and sculpt into, bake off the normal and AO map and implement it to the lower poly model. In the past I have had silhouette problems with this, so this time I decided to create the model in mudbox and import a medium res version of it into maya, then built a rough mesh around it. That is the stage I am up to at the moment.
Here is a section of the wall in Mudbox;
I still need to add the secondary bump to this to give the stone a bit more of a stoney feeling.

I then took it into maya to do this;

As you can see, I've not finished yet, but it was stupidly late last night when I was dong this, and I was very tired.  I want to carry on with it now, but I have to leave for work soon.

Let me know what you guys think please,
It's time for me to raise my game, and show what I can do, so join me along the way.

cx

Friday, 23 September 2011

new building

Hi guys.
After a lot of looking round, i decided that the next thing that I would create for my new portfolio would be a water mill.
Here is the reference that I am working from

And here are some W.I.P. renders and wires for you to look at;









I know that these are bad renders, but they are just for a quick W.I.P. reference at the moment.
I am working into it now and trying to get more refinement.
Once I've finished the model, I think I will take parts into mudbox to add some detail to.

Let me know what you guys think please?

cx

Thursday, 22 September 2011

Hi all

Hi everyone,
Sorry I've not posted in a while.
I am still currently updating my portfolio and applying for positions all over the country, and I am about to do my first Japanese application so I am preparing for that as it would be a dream company to work for.
I have been putting my Tokyo scene into the unreal engine, but that is on hold for the tie being because I really need to create new assets etc with my current skill set, because I am better than what my portfolio is showing, but it takes time to create new images, so that is what I am doing now.
I am planning to get one asset at least modelled today, and do this every day to eventually get an entirely new portfolio ( with the exception of a few images).

I will try my best to keep you all posted on how it's going,

Chris x

Thursday, 1 September 2011

future

Hi guys,
I am updating my portfolio because I have been applying for artist jobs, and my portfolio needs work, so I have decided to remake my Tokyo scene, at game quality. I am using the knowledge that I have gained from my work placement and using it to efficiently work on this scene.
I am looking forward to getting this done, and I also plan on adding the scene into the unreal engine, to see how it would look in game.

I'll show you all what it looks like when it's done and I will also try to do a "work in progress" on the project as well.
Sorry if I don't update on this too much, I just have a bad memory,

See you all soon,

cx

Friday, 26 August 2011

and that.. as they say... is that

Hi guys,
I had my review at work today and unfortunately the company I was working my placement at, TT Fusion, Dont have enough money at the moment for extra staff as they have an allocated amount, and they have currently used it all.
That's fine and I understand it.
It makes me sad that I wont be walking back into their any time soon, but I look forward to what the future holds and I really hope that I get to go back there some day.
I have had the time of my life there and I want to thank every one involved in getting me there and helping me for the duration of the placement,

So thank you;

Dean,
Stas,
Will,
Adam,
Dave,
Roger,
Mike,
Jake,
Luke,
Bobby,
Ste
And any one else that I have forgotten to mention.

Hopefully I will be putting a more upbeat and happy post up here soon about my job search, but for now I'm fairly sombre.

Oh well, chin up, keep at it..

Thanks everyone,

cx

Thursday, 25 August 2011

The end is nigh

Hi everyone,
I know it's hard to believe but I have been at TT Fusion for6 weeks already!
It is my last day tomorrow and I have a review with my superiors. I really really don't want to leave, and I hope that they like me enough, and that I have worked hard enough, to earn a more permanent position, but who know. Only tomorrow can tell.

I am really excited and nervous about tomorrow and I really hope it goes well.
I'll let you know when I find out,

Catch you soon,
cx

P.S. Wish me luck :p

Thursday, 11 August 2011

still going strong

hey all,
just thought I would do a quick update on how things are going on the work placement at TT fuson. I am now almost 4 weeks through the placement, and I am still loving it! I have been given greater responsibility than i was expecting to get and it id really good because it is giving me the confidence that I needed.
when I realised that the 3rd week was upon us, I became fairly sad because it now feels like the beginning of the end, but hopefully that wont be the case.
I feel that I have proven myself whilst here and I will continue to do so.
I still can't tell you what I'm doing, or show you what I have done, but don't worry, as soon as I am allowed to there will be a lot to show.

Hopefully I will get to chat with you guys again soon,
until then have a nice day and see you soon
cx

Friday, 22 July 2011

Placement and the real world

Hi everyone,
I know I haven't updated in a while because I have been extremely busy. I have now finally started my work placement at TT Fusion , and I am extremely excited and grateful for it!
I can't tell you what project I am working on, but I can tell you that I a having a fantastic, if not slightly daunting time. I have realised over this past week of minimum 9 hour days, just how the real working world is and I have to say I LOVE IT!
I know that the getting up at 6:30 is not the most fun thing in the world, but it is so worth it.
This week I have worked on 2 Props for a game, and I have learned a heck of a lot about low poly modelling.
I can't show you anything that I have made yet, but as soon as I can, I will.
I am one week down, with 5 more to go, and hopefully if I prove myself I may be there on a longer basis.

I'll chat to you all again soon at some point, hopefully with good news,

See you all soon
cx

Friday, 8 July 2011

update

Hey guys,
today I have been working on the wheel of the truck and I have been fiddling with normal maps. I have also don ea very small part of texturing, but today was focused on figuring out normal maps in Maya.
here is what I have so far:




let me know what you think please guys?

cx

Thursday, 7 July 2011

texturing

Hi guys,
 sorry that I haven't updated recently, I've been really busy.
I finally got the model unwrapped and myself and bob are currently texturing it.
bob textured the body, and I textured the other parts of the model.
Bob's address can be found here: http://www.xerxius.blogspot.com
Here is what we have so far:





There is still lots more for me to do with the texture, as I haven't even started the back yet.

let me know what you think please people?
cx

Thursday, 23 June 2011

me again

hey again,
I fiddled about a bit with mental ray to get some better renders to show you what I have so far and here they are.


let me know what you think please folks :)
cx

almost finished

Hey all,
I tried to post yesterday, but I couldn't upload images for some reason, so I will upload the images and today's progress as well.
Today I have finished the modelling stage of the vehicle, besides part of the gun, and I have almost unwrapped all of the different sections of the vehicle.
Here is what I have so far






I can't wait to start to see some textures and normal maps on this thing!
Let me know what you think please folks?
cx

Monday, 20 June 2011

anoter truck update

Hey everyone,
I'm sorry I haven't  updated much recently.
I have started to unwrap the model and I have now continued with some more modeling so here are the results.


  I really like how this is coming along, but I feel that it is going a little slow so I am trying my best to speed up the process.

Let me know what you think please guys,
cx

Wednesday, 15 June 2011

truck update

Hi all,
here is a quick update of how the truck is going.
I've now added some more parts to the back and top.


I think that now I am going to attempt to unwrap some of model and see how it goes. This is still a learning process for me as I am not totally familiar with the maya unwrap tools yet so it should be fun.
See you soon,
cx

Tuesday, 14 June 2011

hello again

Hi guys,
I have been working on the truck some more and here are the results,




I am thoroughly enjoying working on this model and I can't wait to start texturing it.

Let me know what you guys think please
cx

P.S. I know the renders are a bit rubbish, I haven't remembered how to do nice renders in maya yet so this is what you get for now .

DREDD

Hi guys.
Now that class is finished, I am working as a team with a Judge Dredd level that one of my friends has designed. I have been asked to do the street scene section of the level and so that is what I am doing.
I have decided to do all of my work in Maya so that I can get used to it properly again, so that is what I'm doing.
The first thing I did was make an extremely basic manhole cover. I did this so that I could figure out how to unwrap and texture in maya. I did this with no help from tutorials and here is the result:

I know it's not the highest quality asset in the world, but it was a first time so I am quite happy with it.
Now I am working on this beast:
Its called a JGSDF type 96 and it is a Japanese armoured vehicle. I will be building it, then adapting it to a more futuristic design because it is supposed to fit into the judge dredd world.
Here is what I have so far:





It's still in the very early stages at the moment, but I assure you that it will look great when it's finished.
I thought that this project will be good because I trust kev's designs and I also thought it would be good because I don't really like judge dredd so it would be a good chance to show that I can also work on a project when I don't like it. I am enjoying myself though, and I am learning new things every day.
Catch you all soon.
cx

P.S sorry about the lack of posts recently