Friday, 22 April 2011

Bar auge

Hello again people,
as promised, I have finished the texturing of bar auge.
It is fairly basic, but It wont really be seen all that much, but I still have time to go back and add parts to the scene.

What do you guys think?
The good news now, is that that was the last building to be textured, so now they all have some sort of texture on them.
I now need to go and texture the arcade doors and populate the scene. I don't have much left of my list to do now, but here is what's left:

do Arcade doors (maybe stairs and escalator)
Create picture booth for arcade?
Create floor tiles (Maybe curbs?)
Create specular and normal maps for everything that hasn't got them already
Light the scene correctly
Finish the sky dome and add rain (fog?)

Finish skinning Frank
Create and render a pre-viz animation to add the voice over etc
create the full animation
render scene
Edit together with voice over and added images etc.

That's it!. I'm really happy that there is only that much to do. The list used to be a heck of a lot longer than that. I have given myself two weeks to do the bottom part of the list. It shouldn't take that long, but I want to allow room for error.

What do you all think?
cx

oops

Hi all,
Sorry I forgot to update yesterday, I have been working though.
Yesterday I was focusing on the vending machines that are below the hotel.
Here are the progress renders
I did spend a while excluding the bottles from the emissive map, but it ended up just not looking right, so I included them.
Here is the final result
I also added a tiles floor to the hotel, instead of it just being brick.
I have now moved onto bar Auge and I have started by adding the shutters to the front of the building.
It is only basic at the moment, but this building is in the early stages.

Let me know what you guys think please?
Should be done soon!
cx

Wednesday, 20 April 2011

Hoteru

Hi all,
Just a quick update today as I am really busy,
I have been working on the hotel today. I was just going to do a texture of the doors on the balcony, but I decided to creatae a rough interior of the room so that it was a little more dynamic. I also created some quick blinds to cover the door so that it has a touch of privacy, it is a love hotel after all.





What do you guys think?

Tuesday, 19 April 2011

what you bin up to?

Hi all,
Today I finally go the bin bag into mudbox. I am extremely happy with the results.

Here are all the bags together in the bins.
I think that they look brilliant even if i do say so myself and I am extremely happy with the results.

What do you guys think?
cx

Monday, 18 April 2011

update on bar/club

hi all,
Just a quick update today, I decided to add a notice board, based on my reference pictures. I also added a power box with cables coming from it, and I added a wire with lanterns hanging from it.
Here are the results,


I have also added another sign to the building. In the reference image, there are two signs, however this seemed distracting in my scene, so I stuck to the one sign. This section is yet to be lit properly, but I will do that tomorrow. I am considering having the neon bulbs blinking, or at least have some of them blinking as though they are broken.

Let me know what you think please people,
cx

Sunday, 17 April 2011

bar/club

Hi all.
Today I have been working on the bar/club at the end of the road.
I had a look around the Internet and managed to find a picture of the place at night which was interesting

This was the first time that I had seen what was past those glass doors, and this had been somewhat of a problem in the past because I was wondering what to do when it came to texturing the door. However, now that I have seen inside those doors, I see that it is a small room that would be very easy to model, so that is what I decided to do, just like I did with the koma theatre.
I started today with the plan of texturing the signs and adding a texture on the door, and i ended up modeling that interior as well, so here are today's progress pictures,

Here I added the textures that I had to create from scratch, for the signs.
I then planned to use an alpha plane to add this sign, however I ran into a problem when the alpha was only at half transparency the whole time, it should have been opaque. I solved this problem however. It was a setting that I had changed earlier on for something else, but since I was sharing the texture sheet it also effected this.

The finished article



Let me know what you think please people,
cx

yaaay!

Hi all,
Thanks to my wonderful Japanese friend Miya, I know have the correct kanji for my sign. It turns out that it was a price list for a bath and massage house that is downstairs.
This is the finished version. I have also gone with teh easter egg idea and the writing above the price list says easter egg in japanese "イースターエッグ" or "Īsutāeggu"

What you think guys?
cx

Saturday, 16 April 2011

Last one for the day

Hi all,
This is my last post for today, as I have done more than I expected to today and I have abused my blog thoroughly.
I had been toying with the idea of doing a rough low poly model of the inside of the phone box, rather than just texturing the glass. I thought that texturing the glass would look odd, especially when there would be moving cameras around it, so I went ahead and modeled the interior. I used reference images of Japanese phones and they are all this strange green colour.


I hope that this adjustment does indeed work out better. I think it has.
Let me know what you think please folks,
cx

Backlit!

YES!
Hi all,
I have been trying to figure out how to back light a sign successfully to no avail.
I tried initially with light behind the sign but this was the result.
It looks awful and just didn't work well. So I was sitting thinking, and it hit me! I could just use an alpha'd plane with a blurred version of the Koma sign on it, make it white,  and place it behind the sign and here is the result.
I am extremely happy with this as it has been annoying me for some time.
There are no lights at all on the second image, that is just a plane with an alpha texture on it. I'm so glad it worked.

Let me know what you guys think please,
cx

Not glamorous

Hi all, me agaon.
I decided to go ahead and model the interior of the Koma theatre. It didnt take long and I thnik that it paid off.


I am happy with the results, and I think that it helps give the scene more of a sense of depth. I know that the inside isnt exactly beautiful, but it is not meant to be seen upclose like the second image.
I am really happy with the progress that I am making today. I feel that I have made two good decisions, and I hope to continue making more.

Let me know what you think please folks.
cx

*Edit* Oh yeah, I forgot to mention, icase you didn't notice, I changed the poster between the doors. I liked the one that I created but something just wasn't right about it, so I chopped up the main billboard, altered it a bit and used that. I works because the actual koma theatre had this kind of thing all over it when it was there.

Where's your pinky?

Hi all,
I just nipped onto Yakuza to get some reference of the doors on the koma theatre. Since the place has been demolished, and there doesn't seems to be much reference online that is close enough to see, I went on to the game since they have re-created the building. I was going to just texture the doors, but I think I may do it the way that they have. They have added clear glass to the doors, and made an extremely simple interior. I think that it looks good and that it is the best option.
Here are the pictures;
















I think that this is what I'm going to do, as it looks really cool, and i think that it would give much better results than the texture.
What do you guys think?
cx